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Essential Mathematics

For Games and Interactive Applications

2nd Edition
Essential Mathematics Image

Book Details:

Publisher:CRC Press
Series: Morgan Kaufmann
Author:Jim M. van Verth
Edition:2
ISBN-10:0123742978
ISBN-13:9780123742971
Pages:704
Published:May 19 2008
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:9.05 MB

Book Description:

Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.

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