eBooks-it.org Logo
eBooks-IT.org Inner Image

3D Shape

Its Unique Place in Visual Perception

3D Shape Image

Book Details:

Publisher:The MIT Press
Series: MIT Press
Author:Zygmunt Pizlo
Edition:1
ISBN-10:0262162512
ISBN-13:9780262162517
Pages:296
Published:Mar 21 2008
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:3.24 MB

Book Description:

The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically -- perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua non of shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.

Download Link:

Related Books:

Generative Modeling for Computer Graphics and CAD

Symbolic Shape Design Using Interval Analysis
Generative Modeling for Computer Graphics and CAD Image
Offers a new and symbolic approach to geometric modelling which addresses the problem of how to build shape-defining parametric functions. Operators include arithmetic operators, vector and matrix operators, and integration, differentiation, constraint solution, and global optimization....

Winning with Data

Transform Your Culture, Empower Your People and Shape the Future
Winning with Data Image
Crest the data wave with a deep cultural shift Winning with Data explores the cultural changes big data brings to business, and shows you how to adapt your organization to leverage data to maximum effect. Authors Tomasz Tunguz and Frank Bien draw on extensive background in big data, business intelligence, and business strategy to provide a blueprint for companies looking to move headon into the data wave. Instrumentation is discussed in detail, but the core of the change is in the culture this book provides sound guidance on building the type of organizational culture that creates and leverages data daily, in every aspect of the business. Realworld examples illustrate these important concepts at work: you'll learn how data helped WarbyParker disru...

Pro Java 6 3D Game Development

Java 3D, JOGL, JInput and JOAL APIs
Pro Java 6 3D Game Development Image
Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands! Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Javathe sort of thing picked up in a first Java course at school. Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics A...



2007 - 2021 © eBooks-IT.org