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Object-Oriented Game Development

Object-Oriented Game Development Image

Book Details:

Publisher:Addison-Wesley
Series: Addison Wesley , Object-Oriented
Author:Julian Gold
Edition:1
ISBN-10:032117660X
ISBN-13:9780321176608
Pages:440
Published:Jan 15 2004
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:15.33 MB

Book Description:

Games software has its roots in a "cottage" industry,ignoring formal methodologies, instead leaving the programmers tofind homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost.The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution.No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves.In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.

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