Book Details:
Pages: | 480 |
Published: | Apr 28 2006 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 4.68 MB |
Book Description:
Design Patterns in Java gives you the hands-on practice and deep insight you need to fully leverage the significant power of design patterns in any Java software project. The perfect complement to the classic Design Patterns, this learn-by-doing workbook applies the latest Java features and best practices to all of the original 23 patterns identified in that groundbreaking text. Drawing on their extensive experience as Java instructors and programmers, Steve Metsker and Bill Wake illuminate each pattern with real Java programs, clear UML diagrams, and compelling exercises. You'll move quickly from theory to applicationlearning how to improve new code and refactor existing code for simplicity, manageability, and performance. Coverage includes Using Adapter to provide consistent interfaces to clients Using Facade to simplify the use of reusable toolkits Understanding the role of Bridge in Java database connectivity The Observer pattern, Model-View-Controller, and GUI behavior Java Remote Method Invocation (RMI) and the Proxy pattern Streamlining designs using the Chain of Responsibility pattern Using patterns to go beyond Java's built-in constructor features Implementing Undo capabilities with Memento Using the State pattern to manage state more cleanly and simply Optimizing existing codebases with extension patterns Providing thread-safe iteration with the Iterator pattern Using Visitor to define new operations without changing hierarchy classes If you're a Java programmer wanting to save time while writing better code, this book's techniques, tips, and clear explanations and examples will help you harness the power of patterns to improve every program you write, design, or maintain.
With Object-Oriented Design Patterns in Java
Create sound software designs with data structures that use modern object-oriented design patterns! Author Bruno Preiss presents the fundamentals of data structures and algorithms from a modern, object-oriented perspective. The text promotes object-oriented design using Java and illustrates the use of the latest object-oriented design patterns. Virtually all the data structures are discussed in the context of a single class hierarchy. This framework clearly shows the relationships between data structures and illustrates how polymorphism and inheritance can be used effectively. Key Features of the Text* All data structures are presented using a common framework. This shows the relationship between the data structures and how they are implemented.* Obj...
Patterns in Java Volume 3
A how-to guide for Java programmers who want to use design patterns when developing real-world enterprise applicationsThis practical book explores the subject of design patterns, or patterns that occur in the design phase of a project's life cycle. With an emphasis on Java for the enterprise, Mark Grand guides Java programmers on how to apply traditional and new patterns when designing a large enterprise application. The author clearly explains how existing patterns work with the new enterprise design patterns and demonstrates through case studies how to use design patterns in the real world. Features include over 50 design patterns, each mapped out by UML, plus an overview of UML 1.4 and how it fits in with the different phases of a project's life c...
A Catalog of Reusable Design Patterns Illustrated with UML
2nd Edition
"This is the best book on patterns since the Gang of Four's Design Patterns. The book manages to be a resource for three of the most important trends in professional programming: Patterns, Java, and UML."Larry O'Brien, Founding Editor, Software Development MagazineSince the release of Design Patterns in 1994, patterns have become one of the most important new technologies contributing to software design and development. In this volume Mark Grand presents 41 design patterns that help you create more elegant and reusable designs. He revisits the 23 "Gang of Four" design patterns from the perspective of a Java programmer and introduces...
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