Book Details:
Pages: | 1008 |
Published: | Aug 12 2007 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | CHM |
Book size: | 25.65 MB |
Book Description:
'The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines.Martin Mittring, Lead Graphics Programmer, CrytekThis third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detectionparticularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects. Major topics includeGeometryLight and ShadowsRenderingImage EffectsPhysics SimulationGPU ComputingContributors are from the following corporations and universities:3DfactoAdobe SystemsAppleBudapest University of Technology and EconomicsCGGVeritasThe Chinese University of Hong KongCornell UniversityCrytekCzech Technical University in PragueDartmouth CollegeDigital Illusions Creative EntertainmentEindhoven University of TechnologyElectronic ArtsHavokHelsinki University of TechnologyImperial College LondonInfinity WardJuniper NetworksLaBRIINRIA, University of Bordeauxmental imagesMicrosoft ResearchMove InteractiveNCsoft CorporationNVIDIA CorporationPerpetual EntertainmentPlaylogic Game FactoryPolytimeRainbow StudiosSEGA CorporationUFRGS (Brazil)Ulm UniversityUniversity of California, DavisUniversity of Central FloridaUniversity of CopenhagenUniversity of GironaUniversity of Illinois at Urbana-ChampaignUniversity of North Carolina Chapel HillUniversity of TokyoUniversity of WaterlooSection Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Castao, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.The accompanying DVD includes complementary examples and sample programs.
Programming Techniques for High-Performance Graphics and General-Purpose Computation
One of the biggest developments in computer hardware in the last few yearshas been the introduction of a new generation of Graphics Processing Units(GPUs) with more power and flexibility than the CPU. Not only have GPUsrevolutionized graphics programming, now developers are starting
to use themwherever substantial processing power is required, for instance in financial andmedical applications. This use of GPUs for more general purposes is referredto as General Purpose computation on GPUs(GPGPU).GPU Gems 2 continues the format of the first edition, with forty six chaptersthat detail cutting-edge programming techniques from some of the world's topexperts. It goes beyond the first volume, however, in presenting in book formfor the first time methods fo...
Programming Techniques, Tips and Tricks for Real-Time Graphics
"This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout." --Eric Haines, Author of Real-Time Rendering"GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful." --Tim Sweeney, Lead Programmer of Unreal at Epic GamesGPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting edge developers. It focuses on the programmable graphics pipeline available in today's gr...
The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions. Each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful for a variety of game developme...
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