A Systematic Creative Process for Building Precision Vector Artwork
|Published:||Jan 01 2011|
|Posted:||Nov 19 2014|
|Book size:||34.05 MB|
Listen up, designers, and wipe those grins off your faces! It's time to get serious about your design work. For too long you've allowed yourself to go soft, relying on your software to do all of your creative work for you. This book will NOT show you how to use every tool and feature in Adobe Illustrator. This book WILL, however, teach you the importance of drawing out your ideas, analyzing the shapes, and then methodically building them precisely in vector form using the techniques explained in this book. In Vector Basic Training, acclaimed illustrative designer Von Glitschka takes you through his systematic process for creating the kind of precise vector graphics that separate the pros from the mere toolers. Along the way, he'll whip your drawing skills into shape and show you how to create elegant curves and precise anchor points for your designs. Between the book and the video tutorials on the included DVD, you'll be ready for active creative duty in zero hundred hours or less. In Vector Basic Training, you'll learn: The tools and shortcuts that make up a design pro's creative armament How to use 'The Clockwork Method' to create accurate curves every time When and where to set just the right number of anchor points for any design How to build shapes quickly using basic Illustrator tools and plug-ins Techniques for art directing yourself so that your work gets the response you desire Why symmetry is your friend and how to use it effectively in your designs To get the most out of this book it is recommended that you have Adobe Illustrator CS4 or higher. On the DVD-ROM: Von Glitschka reports for duty in over four hours' worth of video tutorials that walk you through all of the techniques explained in the book. Also included: downloadable art files you can use to follow along on your own and deconstruct samples shown in the book.
30 Projects using PIC BASIC and PIC BASIC PRO
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Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced ti...
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