eBooks-it.org Logo
eBooks-IT.org Inner Image

Networking and Online Games

Understanding and Engineering Multiplayer Internet Games

Networking and Online Games Image

Book Details:

Publisher:Wiley
Series: Wiley
Author:Grenville Armitage
Edition:1
ISBN-10:0470018577
ISBN-13:9780470018576
Pages:232
Published:May 18 2006
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:9.36 MB

Book Description:

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers.Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout.Networking and Online Games:Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games.Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements.Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network.Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation)Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2).Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Download Link:

Related Books:

Learning HTML5 Game Programming

A Hands-on Guide to Building Online Games Using Canvas, SVG, and WebGL
Learning HTML5 Game Programming Image
Get Started Fast with HTML5 Online Game Programming! HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything 'legacy' technologies such as Flash and Silverlight have done-and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you'll need to get started fast! Williams combines detailed explanations of HTML5's key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5's canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social plat...

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games Image
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining algorithmic knowledge and game-related problems, the authors discuss all the common difficulties encountered in game programming.The first part of the book tackles algorithmic problems by presenting how they can be solved practically. As well as "classical" topics such as random numbers, tournaments and game trees, the authors focus on how to find a path in, create the terrain of, and make decisions in the game world. Part two introduces networking related problems in computer games and focuses on three key questions: how to ...

Telecommunications Essentials

The Complete Global Source for Communications Fundamentals, Data Networking and the Internet, and Next-Generation Networks
Telecommunications Essentials Image
Whether youre new to telecommunications and IT or simply want an understandable, comprehensive review of the state-of-the-art, this book is for you. Leading telecommunications trainer and consultant Lillian Goleniewski combines clear explanations of fundamental principles with in-depth, up-to-the minute coverage of networking and the Internet. More than competitive guides, Telecommunications Essentials combines the global breadth and technical depth readers need to truly master telecommunications. Telecommunications Essentials covers the entire spectrum of telecommunications technology and services, current and emerging: telephony (voice networks), IP telephony, data networks, broadband, cable, xDSL, wireless, the PSTN (Public Switched Telephone Netw...



2007 - 2021 © eBooks-IT.org