eBooks-it.org Logo
eBooks-IT.org Inner Image

Inside Symbian SQL

A Mobile Developer's Guide to SQLite

Inside Symbian SQL Image

Book Details:

Publisher:Wiley
Series: Wiley , Developer's Guide
Author:Ivan Litovski
Edition:1
ISBN-10:0470744022
ISBN-13:9780470744024
Pages:432
Published:Apr 13 2010
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:1.3 MB

Book Description:

This is the definitive guide for Symbian C++ developers looking to use Symbian SQL in applications or system software.Since Symbian SQL and SQLite are relatively new additions to the Symbian platform, Inside Symbian SQL begins with an introduction to database theory and concepts, including a Structured Query Language (SQL) tutorial.Inside Symbian SQL also provides a detailed overview of the Symbian SQL APIs. From the outset, you will get your hands dirty writing Symbian SQL code. The book includes snippets and examples that application developers can immediately put to use to get started quickly.For device creators and system software developers, Inside Symbian SQL offers a unique view into the internals of the implementation and a wealth of practical advice on how to make best and most efficient use of the Symbian SQL database. Several case studies are presented these are success stories 'from the trenches', written by Symbian engineers.Special Features:The book assumes no prior knowledge of databasesIncludes detailed and approachable explanations of database conceptsEasy to follow SQL tutorial with SQLite examplesUnique view into the Symbian SQL internalsTroubleshooting section with solutions to common problemsWritten by the Symbian engineers who implemented SQLite on Symbian, with more than 40 years combined Symbian C++ experience, this book is for anyone interested in finding out more about using a database on Symbian.

Download Link:

Related Books:

T-SQL Programming

Inside Microsoft SQL Server 2005
T-SQL Programming Image
Get a detailed look at the internal architecture of T-SQL with this comprehensive programming reference. Database developers and administrators get best practices, expert techniques, and code samples to master the intricacies of the programming languagesolving complex problems with real-world solutions. Discover how to:Understand when to apply set-based programming techniques Design and implement date and time-related XML and CLR datatypes Use temporary objects, including temporary tables, table variables, and table expressions Work with T-SQL and CLR user-defined functions, stored procedures, and triggers Support user input-based queries and variable data with dynamic execution Work with transactions and new exception handling constructs Apply a con...

Java ME on Symbian OS

Inside the Smartphone Model
Java ME on Symbian OS Image
In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'.It is logically divided into four main sections:Introduction to Java ME and programming fundamentalsJava ME on Symbian OS (core and advanced chapters)Drill down into MSA, DoJa and MIDP game developmentUnder the hood of the Java ME platformThe book also includes two appendixes onSNAP Mobile technology and WidSets.With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the ...

Games on Symbian OS

A Handbook for Mobile Development
Games on Symbian OS Image
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS prov...



2007 - 2021 © eBooks-IT.org