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Fundamentals of Audio and Video Programming for Games

Fundamentals of Audio and Video Programming for Games Image

Book Details:

Publisher:Microsoft Press
Series: Microsoft Press , Fundamentals
Author:Peter Turcan
Edition:1
ISBN-10:073561945X
ISBN-13:9780735619456
Pages:400
Published:Nov 12 2003
Posted:Nov 19 2014
Language:English
Book format:CHM
Book size:17.67 MB

Book Description:

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CDand experience Microsoft's Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. It's everything you need to fuel your creativityand take your game players to spectacular new 3-D worlds!Discover how to: Mix mono, stereo, and 3D soundand add special effects Create reverb and other environmental sound effects Stream multiple sounds, create buffers, and get tips for optimizing audio performance Seamlessly render video cut scenes onto 3D animations Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more Learn video mixing techniquesand write your own compositors to invent one-of-a-kind effects Control hue, saturation, contrast, and brightness settings for video Create AVI movies from Direct3D animation Produce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CD CD Features: Reusable C++ source code Seven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFX Nine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and Pixellator Tool to create 5.1 or 6.1 sounds from mono or stereo wave files.

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