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Creating Games in C++

A Step-by-Step Guide

Creating Games in C++ Image

Book Details:

Publisher:New Riders Games
Series: New Riders , Step by Step
Author:David Conger
Edition:1
ISBN-10:0735714347
ISBN-13:9780735714342
Pages:464
Published:Feb 01 2007
Posted:Nov 19 2014
Language:English
Book format:CHM
Book size:1.24 MB

Book Description:

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? Its not as complicated as youd think, and you dont need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, Invasion of the Slugwroths, is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, hes put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

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