Book Details:
Pages: | 416 |
Published: | Mar 19 2010 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 10.13 MB |
Book Description:
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK. With Beginning Android 2, youll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, and access web services. What youll learn Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices. Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. Who this book is for This book is aimed at people new to mobile development, but with some knowledge of Java. Table of Contents The Big Picture Projects Targets Creating a Skeleton Application Using XML-Based Layouts Employing Basic Widgets Working with Containers Using Selection Widgets Getting Fancy With Lists Employing Fancy Widgets and Containers The Input Method Framework Applying Menus Fonts Embedding the WebKit Browser Showing Pop-Up Messages Dealing with Threads Handling Activity Lifecycle Events Creating Intent Filters Launching Activities and Sub-Activities Handling Rotation Working with Resources Using Preferences Managing and Accessing Local Databases Accessing Files Leveraging Java Libraries Communicating via the Internet Using a Content Provider Building a Content Provider Requesting and Requiring Permissions Creating a Service Invoking a Service Alerting Users Via Notifications Accessing Location-Based Services Mapping with MapView and MapActivity Handling Telephone Calls Development Tools Handling Multiple Screen Sizes Dealing with Devices Handling Platform Changes Where Do We Go From Here?
Develop for Android using HTML5, CSS3, and JavaScript
With Beginning Android Web Apps Development, you'll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you've done some basic web development, andyou want to build your skills to createexceptionalweb apps, you'll findeverything you seek in the discussions and examples in this book. Each application you'll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You'll learn how to tie your Android apps into Twitter through two apps that you'll ...
Using jQuery 2 with ASP.NET Web Forms and ASP.NET MVC
jQuery is the most popular JavaScript library in use today, appearing on nearly two thirds of the10,000 most visited sites on the web. With this sort of popularity, its clear that ASP.NET developers cant afford to miss out. By combining jQuerywith ASP.NET you get the best of both worlds: the client-side interactivity and responsiveness of JavaScript with the robustness and extensibility of Microsoft's web stack. Beginning jQuery 2 for ASP.NET Developers shows you how. To begin with, you'll find out how jQuery hooks up with your ASP.NET controls, and simplifies event handling by keeping it in the browser. Then you'lllearn tohandle dynamic content and responsive layouts byinteracting withthe DOM.Effects and animations are one of the most popular u...
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of...
2007 - 2021 © eBooks-IT.org