Learn Unity 4 for iOS Game Development
Book Details:
Publisher: | Apress |
Series: |
Apress
|
Author: | Philip Chu |
Edition: | 1 |
ISBN-10: | 1430248750 |
ISBN-13: | 9781430248750 |
Pages: | 556 |
Published: | Jun 19 2013 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 34.81 MB |
Book Description:
Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need. What youll learnli How to build, debug and test a Unity iOS game li How to include iAds li How to integrate Game Center leaderboards and achievements li How to process touch, accelerometer and gyroscope input li How to profile and optimize performance li How to promote your app and track its revenue Who this book is for iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices. Table of ContentsChapter 1: Getting Started Chapter 2: A Unity Tour Chapter 3: Making a Scene Chapter 4: Making it Move: Scripting the Cube Chapter 5: Let's Dance! Animation and Sound Chapter 6: Let's Roll! Physics and Controls Chapter 7: Let's Bowl! Advanced Physics Chapter 8: Let's Play! Scripting the Game Chapter 9: The Game GUI Chapter 10: Using Unity iOS Chapter 11: Building for Real: Device testing and App Submission Chapter 12:Presentation: Screens and Icons Chapter 13: Handling Device Input Chapter 14: Game Center Chapter 15: iAds Chapter 16: Optimization Chapter 17: Where Do We Go from Here?
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