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Android Game Recipes

A Problem-Solution Approach

Android Game Recipes Image

Book Details:

Publisher:Apress
Series: Apress , A Problem Solution Approach
Author:Jerome DiMarzio
Edition:1
ISBN-10:1430257644
ISBN-13:9781430257646
Pages:256
Published:Dec 02 2013
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:4.67 MB

Book Description:

Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and completecode reference for Android game developers? Android Game Recipesis yourfirst, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book,you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores. What youll learnHow to use this handy code reference for creating, designing, building and enhancing your game app for Android What solutions are common to 2D game development problems such as: oCreating a game menu oCollision detection oMoving characters oBasic physics How to master the fundamentals of OpenGL ES 2 on AndroidHow to create the best work with game graphics Why is simple trajectory math important and how to use it How to add multiple levels to your games for your appHow to store dataWho this book is for This book is for intermediate Android developers and/or game developers looking at Android. Table of Contents1. Getting Started2. Loading an image3. Splash screen4. Menu5. Reading Player Input6. Loading a SpriteSheet7. Scrolling a Background8. Scrolling a Multi-layered Background9. Syncing a Background to Character Movement10. Creating a level from tiles11. Moving a Character12. Moving an Enemy13. Moving a character with obstacles14. Firing Weapons15. Collision Detection16. Keeping score17. Keeping Time

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