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Building JavaScript Games

For Phones, Tablets and Desktop

Building JavaScript Games Image

Book Details:

Publisher:Apress
Series: Apress
Author:Arjan Egges
Edition:1
ISBN-10:1430265388
ISBN-13:9781430265382
Pages:444
Published:Sep 24 2014
Posted:Dec 10 2014
Language:English
Book format:PDF
Book size:6.9 MB

Book Description:

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.The four games you'll develop from reading this book are:Painter Jewel Jam Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play. The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you'll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games. The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book. What youll learn Create games to run on phones and tablets Manage sprites and other game objects React to player input through touch and button presses Allow game players to progress through different levels Achieve realistic movement through applied physics Prepare your games properly for commercial deployment Who this book is for Building JavaScript Gamesis for technology enthusiasts interested in learning about programming, and especially about game programming on their mobile devices. The book is also ideal for programmers in other languages wanting to make the move to mobile development using the cross-platform environment of JavaScript and HTML5. If youre interested in browser-based development, especially the development of mobile games, then Building JavaScript Gamesis the perfect choice. Table of ContentsPart I1 - Programming2 - Game Programming Basics3 - Creating a Game World4 - Game AssetsPart II5 - Knowing What the Player is Doing6 - Reacting to Player Input7 - Basic Game Objects8 - Game Object Types9 - Colors and Collisions10 - Limited Lives11 - Organizing Game Objects12 - Finishing the GamePart III13 - Adapting to Different Devices14 - Game Objects in a Structure15 - Gameplay Programming16 - Game States17 - Finishing the GamePart IV18 - Sprite Sheets19 - Menus and Settings20 - Game State Management21 - Storing and Recalling Game Data22 - Pairing the Penguins23 - Finishing the GamePart V24 - The Main Game Structure25 - Animation26 - Game Physics27 - Intelligent Enemies28 - Adding Player Interaction29 - Finishing the GamePart VI30 - Efficient and Readable Code31 - Deploying your Game

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