Book Details:
Publisher: | O'Reilly Media |
Series: |
OReilly
|
Author: | Lucas Carlson |
Edition: | 1 |
ISBN-10: | 1449334903 |
ISBN-13: | 9781449334901 |
Pages: | 144 |
Published: | Aug 07 2013 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 5.77 MB |
Book Description:
Platform-as-a-Service (PaaS) is gaining serious traction among web and mobile developers, but as new PaaS providers emerge and existing vendors upgrade their features, it's hard to keep track of what PaaS has to offer. This thorough introduction takes you through the PaaS model from a developer's point of view, and breaks down the types of services that Google App Engine, Windows Azure, Heroku, Cloud Foundry, and others deliver.Whether you're an entrepreneur or part of a large enterprise development team, this book shows you how PaaS can help you focus on innovative applications, rather than spend your time worrying about technical operations.Track the cloud's evolution from IaaS and DevOps to PaaSLearn how PaaS combines the simplicity of shared web hosting with the control of dedicated hostingExplore the benefits of both portable and non-portable PaaS optionsApply best practices for moving legacy apps to PaaS-and understand the challenges involvedWrite new applications for PaaS from scratch with RESTful meta-servicesUse PaaS to build mobile apps with backend services that scaleExamine the core services that each major provider currently offersLearn the situations in which PaaS might not be advantageous
Three-Dimensional Graphics Programming for the Windows Presentation Foundation
Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications = Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows Vista. You'll get expert guidance and code samples in XAML and Microsoft Visual C# helping you master the skills you need to create high-fidelity user interfaces.Discover how to: Define complex 3D objects with triangle meshes Enhance the illumination of 3D surfaces with light and shading effects Color 3D figures with gradients, bitmaps, and drawings Add animation with transforms and vertex manipulation Represent linear, affine, and ...
16- and 32-Bit Low-Level Programming for the PC and Windows
-Access Real mode from Protected mode; Protected mode from Real mode Apply OOP concepts to assembly language programs Interface assembly language programs with high-level languages Achieve direct hardware manipulation and memory access Explore the archite...
Java Programming for the New Generation of Mobile Devices
2nd Edition
Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications.Programming Android is organized into four parts:Part One helps programmers with some Java or iOS experience get off to a fast start with the Android SDK and Android programming basics. Part Two delves into the Android framework, focusing...
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