eBooks-it.org Logo
eBooks-IT.org Inner Image

Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D Image

Book Details:

Publisher:CRC Press
Series: CRC Press
Author:Ian Parberry
Edition:1
ISBN-10:1466565764
ISBN-13:9781466565760
Pages:275
Published:Feb 06 2013
Posted:May 25 2015
Language:English
Book format:PDF
Book size:4.35 MB

Book Description:

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Download Link:

Related Books:

Introduction to Game Programming with C++

Introduction to Game Programming with C++ Image
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. Learn how to use the ClanLib library to make 2D games. Discover how the OGRE graphics library can be used to im...

Learning Game Physics with Bullet Physics and OpenGL

Learning Game Physics with Bullet Physics and OpenGL Image
Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs Overview Create your own physics simulations and understand the various design concepts of modern games Build a real-time complete game application, implementing 3D graphics and physics entirely from scratch Learn the fundamental and advanced concepts of game programming using step-by-step instructions and examples In Detail Physics simulation is an integral part of almost all game development projects as it is essential to the rules and feel of the game (gameplay) regardless of the project's scale. Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games, and special effects for film and animations. Bullet is integrated into many 3D mo...

Introduction to Mathematical Physics

Methods & Concepts
Introduction to Mathematical Physics Image
2nd Edition
Mathematical physics provides physical theories with their logical basis and the tools for drawing conclusions from hypotheses. Introduction to Mathematical Physics explains to the reader why and how mathematics is needed in the description of physical events in space. For undergraduates in physics, it is a classroom-tested textbook on vector analysis, linear operators, Fourier series and integrals, differential equations, special functions and functions of a complex variable. Strongly correlated with core undergraduate courses on classical and quantum mechanics and electromagnetism, it helps the student master these necessary mathematical skills. It c...



2007 - 2021 © eBooks-IT.org