Digital Character Design and Painting
Book Details:
Pages: | 377 |
Published: | Aug 01 2004 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | CHM |
Book size: | 25.98 MB |
Book Description:
Digital Character Design and Painting: The Photoshop CS Edition, is a completely updated version of this beautifully illustrated, full-color book. In the first edition, users learned digital skills using Corel Painter(TM) but in this edition, all the techniques have been updated and modified for use with Photoshop CS. The book provides a unique combination of ideas and techniques that teach both the fundamentals of character design and the skills of digital painting. It explores the key principles of design and teaches conventional artists how to enhance their traditional skills and transfer them to the Web, computer/video games, commercials, and film production work. Using a variety of tutorials and exercises, artists employ Photoshop CS to learn the techniques, methods, and artistic theory of digital painting. They explore how to create images that will be viewed in two dimensions, but actually look three-dimensional. And, they work through detailed projects on sketching, color theory, lighting, and texturing, along with specific techniques for trees and foliage, eyes, faces, hair, clothing, and fur. Using the practical ideas and techniques covered here, artists learn how to create and beautifully illustrate their own life-like or fantasy characters for games, movies, and other commercial productions.
Many computer applications require microprocessors to reliably interconnect and communicate with other peripherals in order to perform their intended functions. Interface design, which includes the development of the methods and processes by which two or more components communicate, is a crucial step in the deployment of microprocessors in an embedded computing environment. ARMbased microprocessors are a leading technology in this field, offering a wide range of performance for different applications. This book provides a comprehensive treatment of interface design from basic logical and theoretical principles to practical implementation on an ARMbased microprocessor, addressing both hardware and software considerations. The microprocessor s high ...
Using 3ds Max 8 and Adobe Photoshop CS2
A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You?ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don?t worry if your artistic ability isn?t awe-inspiring. You?ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool...
Using 3ds Max & Photoshop CS2
Game Character Design Complete Using 3ds max & Photoshop CS2 teaches everything involved in creating a video game character for popular game engines. The practical techniques explain how to sketch, create, texture, animate, and export a game character.Written for those interested in becoming a game character artist and those who want to expand their existing digital art skills, the book uses a step-by-step tutorial approach. It covers the powerful mesh creation technique of Box Modeling and UV mapping, and it provides a brief introduction to using Right Hemisphere's Deep UV', texturing with Photoshop CS, and creating bones and biped installation. There is also important coverage of animation, lip syncing, motion capture, and game engine preparati...
2007 - 2021 © eBooks-IT.org