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Beginning Game Audio Programming

Beginning Game Audio Programming Image

Book Details:

Publisher:Muska & Lipman/Premier-Trade
Series: Course Technology , Beginning
Author:Mason McCuskey
Edition:1
ISBN-10:1592000290
ISBN-13:9781592000296
Pages:384
Published:Apr 11 2003
Posted:Nov 19 2014
Language:English
Book format:CHM
Book size:7.08 MB

Book Description:

No matter how exciting the game and how realistic the visual effects, without catchy audio in the background its obvious that something is missing. New developments in technology enable you to do things with audio that werent possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. Youll learn how to compose dynamic music and program 3D sound. Theres even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then youre ready to dive into the exciting world of audio with "Beginning Game Audio Programming".

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