Book Details:
Pages: | 336 |
Published: | Nov 18 2002 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 7.93 MB |
Book Description:
Focus On SDL is your key to writing programs faster and with greater ease. Execute the same applications as with DirectX, but with more versatility. SDL allows you to pack up your code and go! If you have a basic knowledge of C++, you're ready to roll. Dive into advanced topics such as alpha blending and overlays, or intensify your game audio with the SDL_mixer add-on library. This book teaches you how to write the code and then distribute it to various platforms. From setting up your system to incorporating networking and user interface components, Focus On SDL gives you the tools you need in one comprehensive guide.
Focus on the Fundamentals
Are you bewildered by the advanced editing options available in Photoshop Elements? Do you want to get the most out of your image without going bleary-eyed in front of a computer screen? This handy guide will explain the ins and outs of using Photoshop Elements, without having to spend hours staring at the screen. Using a fabulous combination of easy-to-follow advice and step-by-step instructions, Focus On Photoshop Elements gives great advice on setting up, storing and sharing your image library and teaches you the basics of RAW image processing and color correction, plus shows you how to edit and retouch your images for stunning results. These simple tweaks and adjustments will take your images from so-so to amazing - and fast! Packed with inspiri...
The book is a reference for developers using 3D models. Instead of simply showing a spec sheet, the book delves into the loading and rendering techniques of 3D models. The text is as API and platform independent as possible, so users of Direct3D, OpenGL, etc. will be able to interpret and use the information provided in the book....
You've seen the cool mods that other developers have created for games like Quake. Now you're ready to try it for yourself. All you need to dive in and start designing is a copy of Quake III, a creative idea, and this book! Master the fundamental skills you'll need as you start with the basics of mod development and Quake III weapons programming. Then move on to code interaction as you begin to alter the user interface. Step into the ranks of true mod developer as you examine the development of a custom mod and cover ideas for future enhancements. Get ready to put your ideas into action!...
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