3D Game Programming for Teens
Book Details:
Publisher: | Cengage Learning PTR |
Series: |
Cengage
|
Author: | Eric Grebler |
Edition: | 1 |
ISBN-10: | 159200900X |
ISBN-13: | 9781592009008 |
Pages: | 440 |
Published: | May 18 2006 |
Posted: | Dec 15 2014 |
Language: | English |
Book format: | PDF |
Book size: | 10.51 MB |
Book Description:
3D Game Programming for Teens is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as the reader incrementally builds a 3D game as each skill is introduced. 3D Game Programming for Teens assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once the reader has mastered those basics they can apply them to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.
2nd Edition
Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You'll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you'll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you'll explore basic 3D modeling with Autodesk 3ds Max, and you'll learn how to enha...
2nd Edition
"Game Programming for Teens, Second Edition" takes readers on a comprehensive journey through the art of game programming. Truly beginning at step one, readers will learn the nuances of the BASIC language. Readers begin with instructions on basic coding, such as operators and statements, as they get an introduction to the language in general. Readers then learn how to work with graphics. By the end of the book, readers will cover the skills of sounds and music and artificial intelligence. "Game Programming for Teens, Second Edition" is light on theory and heavy on practical applications. Many diagrams and sample programs are include...
Game Programming for Teens
If you have basic programming experience, this book is your ideal guide for writing games using Visual Basic .NET and Managed DirectX 9. This Second Edition includes almost entirely new coverage. While coverage of game design and 2D artwork remain, this edition includes more detailed coverage of the DirectX game code and utilizes the free Visual Basic 2005 Express Edition compiler. A true beginner's guide, this book covers each essential step for creating your own complete role playing game, including a character creation screen and a combat system. This book serves as a comprehensive introductory guide for readers who are new to programming or new to programming for games....
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