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WebGL Hotshot

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Book Details:

Publisher:Packt Publishing
Series: Packt , Hotshot
Author:Mitch Williams
Edition:1
ISBN-10:1783280913
ISBN-13:9781783280919
Pages:300
Published:May 26 2014
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:6.86 MB

Book Description:

Create interactive 3D content for web pages and mobile devices with this book and ebook Overview Simple, ready-to-use interactive 3D demonstrations and explanations for a variety of popular and innovative websites Detailed overview of how to build 3D environments including features such as designing, navigating, and interacting in 3D scenes Instantly deploy 3D websites for a variety of applications including e-commerce, social media, visualizing big data, and mobile devices In Detail This book presents many popular applications for the Web including examples of deploying 3D applications such as building interactive products for e-commerce, extending social media, visualizing big data, and more. It helps you master how to instantly create and deploy Web3D content, demonstrating a variety of common and unique web applications and exploring the artistic features of 3D. It is ideal for current web developers or those looking for a starting point to learn about 3D graphics technology in a bleeding-edge field. What you will learn from this book Get well-versed with fundamental technologies of 3D graphics including the design of 3D objects, lighting scenes, and viewing scenes from various camera positions Discover how to send data to control 3D from a web browser to the graphics card for rich and engaging graphical presentation Understand the role of graphics card programming using shader languages to control the appearance of a 3D scene down to each individual pixel Explore how to load 3D objects created by artists in modeling tools in the background Integrate Web3D content with databases and other web applications such as social media to extend common applications with 3D Control the parameters of cameras such as field-of-view, removal of distant objects, and environmental effects such as fog and night scenes Approach Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the real-life requirements of a developer and gets you ready to successfully build your own project.

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