Book Details:
Pages: | 356 |
Published: | Feb 09 2011 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 18.09 MB |
Book Description:
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.
Over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine Dive into the advanced features of the Panda3D engine Take control of the renderer and use shaders to create stunning graphics Give your games a professional look using special effects and post-processing filters Extend the core engine libraries using C++ Explained ready-to-use sample code along with plenty of screenshots for easier and quicker learning In Detail Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book,...
Get started with AGI development and use the dynamic features of Asterisk AGI to build your own VoIP-based telephony system. This book is intended for developers wishing to utilize Asterisk, system administrators wishing to gain better control over their Asterisk installation, and telephony service providers wishing to deploy Asterisk-based solutions to their infrastructure. You are expected to have some experience with Asterisk and a basic understanding of programming. No knowledge of Asterisk programming is required....
From Beginner to Expert
Using the open source Asterisk platform, you can deploy a state-of-the-art VoIP PBX on a low-cost PC or server for a fraction of the cost of conventional PBX systems. The only drawback to Asterisk is its notoriously poor documentation. Practical Asterisk 1.4 and 1.6 is the solution to that problem. This book provides all the detailed, real-world, ground-level information you need to plan, install, configure, and reliably operate Asterisk in any environment. This tutorial and reference systematically introduces each of Asterisk's key building blocks and shows how to use them to implement a full spectrum of communications solutions, from conferencing to call queuing, voicemail and fax to IVR. Leading Asterisk consultants Stefan Wintermeyer and St...
2007 - 2021 © eBooks-IT.org