Cinder Creative Coding Cookbook
Book Details:
Publisher: | Packt Publishing |
Series: |
Packt , Cookbook
|
Author: | Dawid Gorny |
Edition: | 1 |
ISBN-10: | 184951870X |
ISBN-13: | 9781849518703 |
Pages: | 352 |
Published: | May 23 2013 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 3.28 MB |
Book Description:
Create compelling animations and graphics with Kinect and camera input, using one of the most powerful C++ frameworks available with this book and ebook Overview Learn powerful techniques for building creative applications using motion sensing and tracking Create applications using multimedia content including video, audio, images, and text Draw and animate in 2D and 3D using fast performance techniques In Detail Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications. "Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes. You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user. From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder. With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications. "Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals. What you will learn from this book Process and analyze images and draw graphics in 2D or 3D Create applications that use multimedia content including video, images, audio, and text Draw and render particles to create powerful simulations Animate using tweens, timeline, paths, and cameras Create interesting animations with particle systems and physics Interact with the user by tracking and sensing from the camera in real-time Generate audio and create sound visualizations Approach Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. Who this book is written for This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.
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