eBooks-it.org Logo
eBooks-IT.org Inner Image

Android 4

New Features for Application Development

Android 4 Image

Book Details:

Publisher:Packt Publishing
Series: Packt
Author:Murat Aydin
Edition:1
ISBN-10:1849519528
ISBN-13:9781849519526
Pages:166
Published:Dec 24 2012
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:2.01 MB

Book Description:

Develop Android applications using the new features of Android Ice Cream Sandwich Overview Learn new APIs in Android 4. Get familiar with the best practices in developing Android applications. Step-by-step approach with clearly explained sample codes. In Detail Recently, with the increasing popularity of mobile phones, mobile operating systems have emerged and quickly spread. Now people with smart phones can do everything that they can do with their computers. The popularity of the Android mobile operating system has increased and is widely used. In this book, new features and innovations of Android 4 will be discussed. "Android 4: New Features for Application Development" is a practical and hands-on guide for developing android applications using new features of Android Ice Cream Sandwich (Android 4.0) with a step-by-step approach and clearly explained sample codes. You will learn the new APIs in Android 4.0 with sample code. This book will cover the new features and APIs of Android 4 (Android Ice Cream Sandwich). It will show the usage of the new APIs with a step-by-step approach and clearly explained sample code.. You will learn about the new user interface components such as Action Bar and GridLayout. You will also learn about new APIs for social media integration and accessing calendar data. We will also look at new connectivity APIs such as Wi-Fi Direct and Android Beam. Supporting multiple screen sizes and multiple versions of Android is also among the subjects that you will learn. You can use "Android 4: New Features for Application Development" as a reference book for developing Android applications using new features of Android 4.0 with its clearly explained, step-by-step sample codes. What you will learn from this book Use the Social API of Android 4. Create and configure GridLayout. Use the Calendar API of Android 4. Create and configure the Action Bar. Design user interfaces that support different screen sizes. Create and manage Fragments. Design user interfaces that support different screen sizes. Create and manage Fragments. Support Multiple APKs. Use new APIs in older versions of Android. Approach This is a practical and hands-on guide with a step-by-step approach and clearly explained sample code. Who this book is written for This book is for developers who are experienced with the Android platform, but who may not be familiar with the new features and APIs of Android 4. Android developers who want to learn about supporting multiple screen sizes and multiple Android versions will also find this book beneficial

Download Link:

Related Books:

Beginning Android 4

Beginning Android 4 Image
Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's AndroidAppstore, and more. Googles Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If youre not in the game yet, now is your cha...

Advanced Android 4 Games

Advanced Android 4 Games Image
"Wolfenstein 3D"-like and"Doom"-like game appsare some of the classicAndroid games presented in the original edition of this book. Since their release, Android has progressed withthe debut of Android4.0, adding better fonts,new User Interface and Experience (UI/UX) APIs,tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game appdevelopmentrepertoire. Multi-touch code gives these games andtheir players dynamic input and exchange ability,for a more realistic arcade game experience.Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android's NDK as well...

Beginning Android 4 Games Development

Beginning Android 4 Games Development Image
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title?Beginning Android 4Games Developmentwill help you kick-start your project. The book will guide you through the process of making severa...

Practical Android 4 Games Development

Practical Android 4 Games Development Image
Practical Android4 Games Development continues your journey to becoming a hands-onAndroid game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F.DiMarzio, has writteneight books, including Android: A Programmers Guidethe first Android book approved by Googlerecently updated and translated for sale in Japan.He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create ga...



2007 - 2021 © eBooks-IT.org