OpenGL Development Cookbook
Book Details:
Pages: | 326 |
Published: | Jun 25 2013 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 4.32 MB |
Book Description:
Over 40 recipes to help you learn, understand, and implement modern OpenGL in your applications Overview Explores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3 Includes GPU-based volume rendering algorithms Discover how to employ GPU-based path and ray tracing Create 3D mesh formats and skeletal animation with GPU skinning Explore graphics elements including lights and shadows in an easy to understand manner In Detail OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques. What you will learn from this book Create an OpenGL 3.3 rendering context Get to grips with camera-based viewing and object picking techniques Learn off-screen rendering and environment mapping techniques to render mirrors Discover shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Learn about GPU-based methods for global illumination using spherical harmonics and SSAO Understand translucent geometry and order independent transparency using dual depth peeling Explore GPU-based volumetric lighting using half angle slicing and physically based simulation on the GPU using transform feedback Approach This hands-on Cookbook cuts through the preamble and gets straight to the point. OpenGL Development Cookbook is perfect for intermediate C++ programmers. Full of practical techniques for implementing amazing computer graphics and visualizations, using OpenGL. Crammed full of useful recipes, OpenGL Development Cookbook will help you exploit OpenGL to its full potential. Who this book is written for OpenGL Development Cookbook is geared toward intermediate OpenGL programmers to take you to the next level and create amazing OpenGL graphics in your applications.
Over 50 recipes to create next-generation reports using JasperReports Overview Create, size, and position the titles, headers, footers, and body of your report using JasperReports and iReport Enhance the look and feel of your report using background images, watermarks, and other such features Create multi-page and multi-column reports using multiple types of data in the same report Generate reports from Java Swing applications or from your web application Part of Packt's Cookbook series: Each recipe is a carefully organized sequence of instructions to complete the task as efficiently as possible. In Detail JasperReports is the world's most popular embeddable Java open source reporting library, providing Java developers with the power to easily create...
This book is a comprehensive collection of recipes that elaborate on known use cases. You will find an organized step-by-step procedure to accomplish each task followed by detailed explanations to better understand how and why each step was undertaken, and many links to online references and other related sections in the book that supplement the subject in question. The book is written so that you can work through the recipes in order or go straight to the recipes that interest you; where a recipe depends on other recipes they are clearly referenced. If you are a Java developer, Rich Internet Application content developer, or graphic designer who wants to build RIAs featuring animations, videos, and other feature-rich content, this book is for you. K...
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