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Mathematics for Computer Graphics

3rd Edition
Mathematics for Computer Graphics Image

Book Details:

Publisher:Springer
Series: Springer
Author:John Vince
Edition:3
ISBN-10:1849960224
ISBN-13:9781849960229
Pages:293
Published:Feb 26 2010
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:4.87 MB

Book Description:

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus and unusually in a student textbook a chapter on geometric algebra is included.

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