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Pattern-Oriented Analysis and Design

Composing Patterns to Design Software Systems
Pattern-Oriented Analysis and Design Image
Software experts agree: the most difficult aspect of building software is not coding; it is the decisions the designer makes in the early stages. Those decisions live with the system for the rest of its lifetime. Good designs beget good software. Bad designs beget trouble. Designers are faced with a tough question: how do they know whether their designs are good or bad? Design patterns can provide valid judgment criteria for software designers. While a great deal of effort has been devoted to discovering new design patterns, very little effort has been spent on developing a process for "gluing" or "composing" design patterns to better develop software applications. This book specifically addresses this need, and explains the Patte...

PCI Express System Architecture

PCI Express System Architecture Image
"We have always recommended these books to our customers and even our own engineers for developing a better understanding of technologies and specifications. We find the latest PCI Express book from MindShare to have the same content and high quality as all the others." --Nader Saleh, CEO/President, Catalyst Enterprises, Inc. PCI Express is the third-generation Peripheral Component Inter-connect technology for a wide range of systems and peripheral devices. Incorporating recent advances in high-speed, point-to-point interconnects, PCI Express provides significantly higher performance, reliability, and enhanced capabilities--at a lower cost--than the previous PCI and PCI-X standards. Therefore, anyone working on next-generation PC systems, B...

Optical Network Control

Architecture, Protocols, and Standards
Optical Network Control Image
Optical Network Control is the first expert guide and single-source reference for controlling and managing optical networks. This book fills the gap between optical network engineering and routing/signaling-helping both optical and IP professionals build networks that are more robust, flexible, manageable, and profitable. Coverage includes: *Designing networks to deliver a range of on-demand services from mission-critical, time-sensitive protected services to low-cost unprotected services *Network control and operations in WDM/DWDM and SONET/SDH environments *Control principles and features for evolving mesh-based optical networks and existing ring networks-with practical examples *Emerging, proposed, and future optical routing/signaling protocols an...

Operating Systems

Operating Systems Image
Modern software systems rely on the concepts of concurrency, modularity and distribution, both within the design of the operating system and those systems that it supports. Underlying this book is the premise that distributed systems are now commonplace and a reader is more likely to be using one than a centralized time-sharing system. This modern approach therefore avoids the focus on centralized systems, instead placing the operating system within its context and providing an overview of system components and their relationships.The book is divided into four parts:System Design, covering the basic operating system functions and describing the abstraction and implementation of a system as a community of (possibly distributed) concurrent processes. D...

OpenGL SuperBible

Comprehensive Tutorial and Reference
OpenGL SuperBible Image
4th Edition
OpenGL SuperBible, Fourth Edition , begins by illuminating the core techniques of 'classic' OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1's powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes An entirely new chapter on OpenGL ES programming for handhelds Completely rewritten chapters on OpenGL fo...



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