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Vector Games Math Processors

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Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced ti...

Learn Vertex & Pixel Shader Programming with DirectX 9

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Learn Vertex & Pixel Shader Programming with DirectX 9 covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. The book is organized with hierarchical layering and designed as an introduction as well as a reference manual. This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces....


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