Get the best out of your games by scripting them using UE4 About This Book * A straightforward and easy-to-follow format * A selection of the most important tasks and problems * Carefully organized instructions to solve problems efficiently * Clear explanations of what you did * Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn * Build function libraries (Blueprints) con...