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Graphics Gems

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"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems....

Graphics Gems II

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Follow-up volume to the 1990 Academic Press bestseller Graphics Gems. Contains public domain C implementations of many gems. DLC: 1. Computer graphics. Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer pro...

Web Design

The Complete Reference
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2nd Edition
This book features a perfect blend of core theories behind Web design and practical, focused examples for designers of all levels....

Maya 8

The Complete Reference
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Learn cutting-edge 3D animation techniquesCreate breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks. Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. Build 3D models using polygons, NURBS, and subdivision surfacesUse displacement maps to enhance geometryCreate a...

Crystal Reports 9

The Complete Reference
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Create winning presentations and reports using the most powerful data analysis tool and this comprehensive guide. This book explains how to use the software to analyze and format data, generate reports, perform advanced interactive reporting from the Web, and much more, making it the ultimate one-stop Crystal Reports resource....



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