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Programming Google App Engine

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2nd Edition
Google App Engine makes it easy to create a web application that can serve millions of people as easily as serving hundreds, with minimal up-front investment. With Programming Google App Engine, Google engineer Dan Sanderson provides practical guidance for designing and developing your application on Google's vast infrastructure, using App Engine's scalable services and simple development model.Through clear and concise instructions, you'll learn how to get the most out of App Engine's nearly unlimited computing power. This second edition is fully updated and expanded to cover Python 2.7 and Java 6 support, multithreading, asynchronous service APIs, an...

Java Threads

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3rd Edition
Threads are essential to Java programming, but learning to use them effectively is a nontrivial task. This new edition of the classic Java Threads shows you how to take full advantage of Java's threading facilities and brings you up-to-date with the watershed changes in Java 2 Standard Edition version 5.0 (J2SE 5.0). It provides a thorough, step-by-step approach to threads programming.Java's threading system is simple relative to other threading systems. In earlier versions of Java, this simplicity came with tradeoffs: some of the advanced features in other threading systems were not available in Java. J2SE 5.0 changes all that: it provides a large num...

Java Threads

Java Threads Image
Threads aren't a new idea: many operating systems and languages support them. But despite widespread support, threads tend to be something that everyone talks about, but few use. Programming with threads has a reputation for being tricky and nonportable.Not so with Java. Java's thread facilities are easy to use, and--like everything else in Java--are completely portable between platforms. And that's a good thing, because it's impossible to write anything but the simplest applet without encountering threads. If you want to work with Java, you have to learn about threads.This new edition shows you how to take full advantage of Java's thread facilities: where to use threads to increase efficiency, how to use them effectively, and how to avoid common mis...

Java I/O

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2nd Edition
All of Java's Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java provides many different kinds of streams, each with its own application. The universe of streams is divided into four large categories: input streams and output streams, for reading and writing binary data; and readers and writers, for reading and writing textual (character) data. You're almost certainly familiar with the basic kinds of streams--but did you know that there's a CipherInputStream for reading encrypted data? And a ZipOutputStream for automatically compressing data? Do you know how to use buffered stre...

Java 2D Graphics

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One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals a major improvement in Java's graphics capabilities. It covers many of the classes in Java 1.2 that address graphics handling and improves on many weaknesses that were present in the previous versions of Java.The 2D API allows you to produce high-quality, professional images on a screen or printer. Java 2D Graphics describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills a...



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