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The Practice of Programming

The Practice of Programming Image
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from its principles and guidance....

The Korn Shell

Unix & Linux Programming Manual
The Korn Shell Image
This manual seeks to provide hands-on advice and technical tips on how to use the Korn Shell features effectively, to customize the Unix/Linux environment, and write, test and debug Korn Shell scripts. It contains hundreds of examples plus complete ready to run sample scripts....

Refactoring

Improving the Design of Existing Code
Refactoring Image
Refactoring is about improving the design of existing code. It is the process of changing a software system in such a way that it does not alter the external behavior of the code, yet improves its internal structure. With refactoring you can even take a bad design and rework it into a good one. This book offers a thorough discussion of the principles of refactoring, including where to spot opportunities for refactoring, and how to set up the required tests. There is also a catalog of more than 40 proven refactorings with details as to when and why to use the refactoring, step by step instructions for implementing it, and an example illustrating how it works The book is written using Java as its principle language, but the ideas are applicable to any ...

Real-Time Design Patterns

Robust Scalable Architecture for Real-Time Systems
Real-Time Design Patterns Image
Real-time and embedded systems developers face unique challenges. The systems they design must use very limited processor and memory resources optimally to meet mission-critical and high reliability requirements. Developers working on these systems see the same common threads in problems again and again. The very best developers abstract these problems and their solutions into generalized approaches that prove consistently effective: design patterns. In this book, real-time programming guru Bruce Powel Douglass collects the best design patterns from this unique, and rapidly growing, area of programming, and presents them in an instructional format that teaches the reader the "what, when, and how" of leveraging the significant power of these...

Planning Extreme Programming

Planning Extreme Programming Image
Planning is critical; without it, software projects can quickly fall apart. Written by acknowledged XP authorities Kent Beck and Martin Fowler, Planning Extreme Programming presents the approaches, methods, and advice needed to plan and track a successful Extreme Programming project. The key XP philosophy: Planning is not a one-time event, but a constant process of reevaluation and course-correction throughout the lifecycle of the project. Students will learn how planning is essential to controlling workload, reducing programmer stress, increasing productivity, and keeping projects on track. Planning Extreme Programming also focuses on the importance of estimating the cost and time for each user story (requirement), determining its priority, and plan...



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