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Algorithms & Data Structures

The Science Of Computing
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While many computer science textbooks are confined to teaching programming code and languages, Algorithms and Data Structures: The Science of Computing takes a step back to introduce and explore algorithms -- the content of the code. Focusing on three core topics: design (the architecture of algorithms), theory (mathematical modeling and analysis), and the scientific method (experimental confirmation of theoretical results), the book helps students see that computer science is about problem solving, not simply the memorization and recitation of languages. Unlike many other texts, the methods of inquiry are explained in an integrated manner so students can see explicitly how they interact. Recursion and object oriented programming are emphasized as th...

Advanced Photoshop CS3

Trickery & FX
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Advanced Photoshop CS3 Trickery & FX is a completely updated edition of this specialized book for Photoshop users wishing to go beyond the basics. It takes digital artists to the next level of creativity by teaching them how to blend their artistic talent seamlessly with the powerful tools of Photoshop CS3. The book is packed with full color photos showing before-and-after touch-up examples and demos of the amazing new features of Photoshop CS3. Using a mixture of fun and practical projects, you will learn how to transform ordinary photos into incredible special effects and digital creations. This edition also includes more real-world projects to illustrate practical uses of Photoshop's tools. The book assumes a fundamental level of skill with Ph...

AI Game Programming

Wisdom
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Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything from general AI architectures, rule based systems, level-of-detail AI, scripting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you're a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take...

AI Game Engine Programming

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AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common pitfalls, design considerations, and optimizations. If you're having difficulty determining which techniques to use, or looking for working code best suited to a particular game, you'll find the answers here. You'll also find a clean, usable interface for a variety of game AI techniq...


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