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Take Your iPad to Work

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With the right applications, the iPad can become more than just a content consumption device for videos, music, and electronic books. It can be a content production device as well -- generating documents, spreadsheets, and presentations for the workplace. This ability to produce content, given the right applications, immediately shifts the iPad into a useful business device. For example, businesses that depend on fast, accurate business processes can utilize the iPad to supply data quickly, invoice customers, and manage vendors from a reliable, highly mobile platform. TAKE YOUR IPAD TO WORK is for anyone who wants to get started using the iPad in a professional environment. By demonstrating the different types of business apps available for the iPad,...

Special Effects Game Programming with DirectX

Special Effects Game Programming with DirectX Image
Ever look at a really cool effect in your favorite game and wonder "How in the world did they do that?" This book teaches you the skills that you need to create effects that are just as awesome as the ones that first amazed you. New to DirectX? Don't worry! There are plenty of tips that will bring you up to speed quickly. Already an experienced programmer? Get ready to create some amazing effects that will get people hooked on your game! An entire section on 2D special effects shows you how to use your 3D card for effects like transitions and image warping. If it's 3D effects that you're after, this book has everything that you need to create cool effects like explosions, water, and magic spells. "Special Effects Game Programming with ...

Software Engineering for Game Developers

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Software engineering leads to better software products. This book teaches readers how to develop games according to a design and follow a standardized approach to game development. It provides a multitude of exercises that show just how software engineering practices can improve your game. All the basic categories of software engineering are covered. Programmers, designers, architects, generalists, software engineers, and game developers seeking knowledge about standard frameworks for games and their relative merits will find this text more than satisfying. Three frameworks (function, object-oriented, and patterned) are presented, contrasted, and fully described through design documents....

SharePoint 2010 Disaster Recovery Guide

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Microsoft's SharePoint platform is a complex, diverse technical tool designed to meet a range of business needs and uses. It requires several other platforms and applications for implementation, and it can be integrated with other external line of business applications. This diversity also applies to the numerous methods, tools, and approaches to preserve your SharePoint farm if it becomes affected by a catastrophic event. The majority of this book introduces you to those methods, tools, and approaches for backing up and restoring SharePoint. Furthermore, it covers the key concepts and activities necessary to develop a disaster recovery plan for SharePoint. After covering those concepts, it dives into all the crucial technical aspects of preserving S...

Shaders for Game Programmers and Artists

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This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle....



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