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Dec 18 2014 Added eBooks Page 2

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Turbo Decoder Architecture for Beyond-4G Applications

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This book describes the most recent techniques for turbo decoder implementation, especially for 4G and beyond 4G applications.The authors reveal techniques for the design of high-throughput decoders for future telecommunication systems, enabling designers to reduce hardware cost and shorten processing time.Coverage includes an explanation of VLSI implementation of the turbo decoder, from basic functional units to advanced parallel architecture. The authors discuss both hardware architecture techniques and experimental results, showing the variations in area/throughput/performance with respect to several techniques. This book also illustrates turbo decoders for 3GPP-LTE/LTE-A and IEEE 802.16e/m standards, which provide a low-complexity but high-flexib...

3D Game Programming for Teens

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2nd Edition
Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You'll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you'll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you'll explore basic 3D modeling with Autodesk 3ds Max, and you'll learn how to enha...

The Official GNOME 2

Developer's Guide
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Developers who write programs for GNOME use the GNOME API. Working with the GNOME API is preferable because the program will conform to the standard GNOME program look and feel. It also allows the developer to use the GNOME specific libraries in the program, greatly simplifying the development process. The Official GNOME 2 Developer's Guide is the official GNOME Foundation guide to programming GUIs and applications using the GTK+ and GNOME API. Developed in partnership with the GNOME Foundation, this book is for programmers working with the GNOME 2 desktop environment. Each section begins with an example program that serves as a tutorial, then develops into a reference on the topic. Includes abundant, well-annotated examples. Knowledge of the C progr...

The Firebird Book

A Reference for Database Developers
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Although less publicized than other open source database management systems, Firebird continues to gain a dedicated following of professional users. Figures have already reached hundreds of thousands worldwide, in Firebird's shorthistory in open source. And until now, no other book has been available. This is the first, official book on Firebirdthe free, independent, open source relational database server that emerged in 2000. Based on the actual Firebird Project, this book will provide all you need to know about Firebird database development, like installation, multi-platform configuration, SQL, interfaces, and maintenance. This comprehensive guide will help you build stable and scalable relational database back-ends for all sizes of client/server...

Digital Terrestrial Broadcasting Networks

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Digital Terrestrial Broadcasting Networks approachs the existing framework for digital terrrestrial broadcasting, particularly the results of the Regional Radiocommunication Conference held in 2006. That conference established a new frequency plan for Europe, Africa and parts of Asia for digital terrestrial broadcasting. The book introduces the currently existing terrestrial broadcasting systems as well as the regulatory framework by which they can begin operating. Most importantly the book explains details of the GE06 Agreement, particularly Articles 4 and 5. It also discusses the frequency plan itself and the constraints it has been derived under. The book addresses the implementation of the GE06 Plan, which leads directly to all issues related to ...


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