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The Complete Guide to Game Audio

For Composers, Musicians, Sound Designers, and Game Developers
The Complete Guide to Game Audio Image
This comprehensive guide gives readers with basic music compositional skills the information they need to become commercially viable artisans. In addition to providing a foundation of prerequisite technical skills, including basic audio considerations and sound file formats, the book teaches the business skills needed to work successfully as an audio technician in the game development business. How-to features take the reader step-by-step, from purchasing the right equipment, understanding the various game platforms, and composing music and creating sound effects specifically for games, to the ins and outs of marketing, producing demo reels, determining fees, bidding projects, and negotiating contracts....

The Complete Guide to Game Audio

For Composers, Musicians, Sound Designers, Game Developers
The Complete Guide to Game Audio Image
2nd Edition
Turn your musical passion into a profitable career with this exhaustive, indispensable resource for game audio. Develop the business and technical skills you need to succeed in the multibillion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process-from developing the essential skills and purchasing the right equipment to keeping your clients happy. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. Technical considerations are explained in detail so that game audio professionals can...

The Camera Assistant's Manual

The Camera Assistant's Manual Image
5th Edition
The Fifth Edition of The Camera Assistant's Manual has been completely updated to reflect the technology of today, providing crucial guidance to student filmmakers as they prepare to enter the professional world and work as camera assistants.David Elkins has the technical know-how to provide students with easy to follow advice about how to act on set, what a camera assistant is expected to do, and all the tips and tricks that will make a first or second camera assistant ready to advance to the next level. Readers will learn how the skill sets of a 1st or 2nd AC (Camera Assistant) in film and digital (HD) intertwine, how they differ, and all they need t...

The Art and Technique of Digital Color Correction

The Art and Technique of Digital Color Correction Image
Provides direct access to the skills, insights and techniques of some of the postproduction industry's most prominent digital video colorists, delivering practical skills to the postproduction pro seeking to improve their color grading craft. The author interviews and observes 8 professional colorists as they grade a series of real world video images, describing the methods and techniques each artist uses to reach their finalized image. These video images are included on a DVD that allows you to work lockstep with each artist as they grade their images.Though some tools provided may differ from one product to the next, the basic process of video color correction (grading) remains the same. Application agnostic and sure to inspire, The Art of Digital ...

3ds Max Arch. Mesa College Bundle

Rendering with mental ray & 3ds Max
3ds Max Arch. Mesa College Bundle Image
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system. Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders....



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