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Unix Shell Programming

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3rd Edition
Unix Shell Programming is a tutorial aimed at helping Unix and Linux users get optimal performance out of their operating out of their operating system. It shows them how to take control of their systems and work efficiently by harnessing the power of the shell to solve common problems. The reader learns everything he or she needs to know to customize the way a Unix system responds. The vast majority of Unix users utilize the Korn shell or some variant of the Bourne shell, such as bash. Three are covered in the third edition of Unix Shell Programming. It begins with a generalized tutorial of Unix and tools and then moves into detailed coverage of shell...

Tricks of the Windows Game Programming Gurus

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Tricks of the 3D Game Programming Gurus takes game programmers to the next level of programming, teaching them the latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping and lighting....

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus Image
2nd Edition
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book....

Tricks of the 3D Game Programming Gurus

Advanced 3D Graphics and Rasterization
Tricks of the 3D Game Programming Gurus Image
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a so...

XML

Sams Teach Yourself in 21 Days
XML Image
3rd Edition
Sams Teach Yourself XML in 21 Days, written by expert author Steve Holzner, offers hundreds of real-world examples demonstrating the uses of XML and the newest tools developers need to make the most of it. In Week One, he starts from basic syntax, and discusses XML document structure, document types, and the benefits of XML Schema. Week Two covers formatting using either CSS or the Extensible Sytlesheet Language, and working with XHTML and other tools for presenting XML data on the Web, or in multimedia applications. The final chapter of week two discusses XForms, the newest way to process forms in XML applications. Week Three applies XML to programmin...



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