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The ACE Programmer's Guide

Practical Design Patterns for Network and Systems Programming
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The ADAPTIVE Communication Environment (ACE) is an open-source toolkit for building high-performance networked applications and next-generation middleware. ACE's power and flexibility arise from object-oriented frameworks, used to achieve the systematic reuse of networked application software. ACE frameworks handle common network programming tasks and can be customized using C++ language features to produce complete distributed applications. This book will teach developers how they can use the ACE framework to develop their software. It will also show real-world uses of design patterns and C++. Benefits: Reduces the ACE learning curve, gain a clear understanding of how to use ACE to produce high-performance software using less time and effort; Provid...

Real-Time Design Patterns

Robust Scalable Architecture for Real-Time Systems
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Real-time and embedded systems developers face unique challenges. The systems they design must use very limited processor and memory resources optimally to meet mission-critical and high reliability requirements. Developers working on these systems see the same common threads in problems again and again. The very best developers abstract these problems and their solutions into generalized approaches that prove consistently effective: design patterns. In this book, real-time programming guru Bruce Powel Douglass collects the best design patterns from this unique, and rapidly growing, area of programming, and presents them in an instructional format that teaches the reader the "what, when, and how" of leveraging the significant power of these...

Java Design Patterns

A Tutorial
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Java developers know that design patterns offer powerful productivity benefits -- but until now, few patterns books have been specific enough to address their programming challenges. With Java Design Patterns, there's finally a hands-on, practical design patterns guide focused specifically on real-world Java development. Java Design Patterns is structured as a series of short chapters, each describing one Java 1.2 design pattern and providing one or more complete, working, visual example programs, complete with UML diagrams illustrating how the classes interact. The book covers three main categories of design patterns: creational, structural, and behavioral. Author James W. Cooper demonstrates several patterns at work in the context of development wi...

Design Patterns Java Workbook

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This new workbook complements the classic Design Patterns, giving Java developers hands-on experience in transforming pattern concepts into working designs and code. Steven John Metsker presents nearly 90 practical pattern exercises, encompassing all 23 patterns first introduced in Design Patterns, and others that have since been identified. Metsker organizes Java design patterns by five categories of "intent": interfaces, responsibility, construction, operations, and extensions. Each section of the book focuses on one category, identifying the relevant challenges facing Java developers, and showing how specific patterns can be used to solve problems that recur in Java development and cannot easily be solved without their use. A Solutions c...

Design Patterns in Ruby

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Praise for Design Patterns in Ruby " Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." -Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patter...



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