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Designing the Internet of Things

Designing the Internet of Things Image
Take your idea from concept to production with this unique guideWhether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Hel...

AAA and Network Security for Mobile Access

Radius, Diameter, EAP, PKI and IP Mobility
AAA and Network Security for Mobile Access Image
AAA (Authentication, Authorization, Accounting) describes a framework for intelligently controlling access to network resources, enforcing policies, and providing the information necessary to bill for services.AAA and Network Security for Mobile Access is an invaluable guide to the AAA concepts and framework, including its protocols Diameter and Radius. The authors give an overview of established and emerging standards for the provision of secure network access for mobile users while providing the basic design concepts and motivations.AAA and Network Security for Mobile Access:Covers trust, i.e., authentication and security key management for fixed and mobile users, and various approaches to trust establishment.Discusses public key infrastructures an...

Programming Mobile Devices

An Introduction for Practitioners
Programming Mobile Devices Image
With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.Learn how to programme the mobile devices of the future!The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it...

The Symbian OS Architecture Sourcebook

Design and Evolution of a Mobile Phone OS
The Symbian OS Architecture Sourcebook Image
The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different.It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the arch...

Symbian OS Explained

Effective C++ Programming for Smartphones
Symbian OS Explained Image
This book explains the key features of Symbian OS and will help you to write effective C++ code. It focuses on aspects of good C++ style that apply particularly to Symbian OS.21 items are used to target particular aspects of the operating system and provide a simple and straightforward exploration of coding fundamentals. Using example code and descriptions of best practice to deconstruct Symbian OS, the items guide you to what you should and should not do (and why), pointing out commonly-made mistakes along the way.Technologies covered include:client-server architecturedescriptors and dynamic containersactive objects, threads and processesleaves, cleanup stack and 2-phase constructionthin templates, good API design, memory optimization, debug and tes...



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