XNA Game Studio 4.0 Programming
Developing for Windows Phone 7 and Xbox 360
|Published:||Dec 22 2010|
|Posted:||Nov 19 2014|
|Book size:||22.9 MB|
Get Started Fast with XNA Game Studio 4.0and Build Great Games for Both Windows Phone 7 and Xbox 360 This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere elseincluding thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programmin...
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This engaging, learn-by-doing guide combines fun and games with the fundamentals of computer programming. Computer programming often has a reputation as being mired in details and short on fun. Now Xbox gamers and aspiring developers can have fun while learning hands-on how to create and customize Xbox 360 games! With XNA Game Studio and Visual C# 2005, beginning programmers can easily modify existing Xbox gamesand even learn how to build their own!...
A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Overview Building a 3D game for the Windows Phone 7 platform. Drawing 2D and 3D graphics on Windows Phone. Using the rich capabilities of the Windows Phone platform. Creating a custom framework step by step that will act as a base for building (future) games. An engaging and hands on beginner's guide to Windows Phone 7 3D game development using XNA 4.0. In Detail With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform. "Buildi...
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