eBooks-it.org Logo
eBooks-IT.org Inner Image

Building your First Mobile Game using XNA 4.0

Building your First Mobile Game using XNA 4.0 Image

Book Details:

Publisher:Packt Publishing
Series: Packt , Using
Author:Brecht Kets
Edition:1
ISBN-10:1849687749
ISBN-13:9781849687744
Pages:158
Published:Jan 25 2013
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:1.58 MB

Book Description:

A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 Overview Building a 3D game for the Windows Phone 7 platform. Drawing 2D and 3D graphics on Windows Phone. Using the rich capabilities of the Windows Phone platform. Creating a custom framework step by step that will act as a base for building (future) games. An engaging and hands on beginner's guide to Windows Phone 7 3D game development using XNA 4.0. In Detail With the dawn of the Windows Phone 7 platform, Microsoft has offered us an easy way to create 3D mobile games. In this book, we will build a 3D game for Windows Phone 7 together, taking full advantage of the graphics and touch capabilities, along with the sensors of the platform. "Building your first mobile game using XNA" is the book for starting game development on the Windows Phone 7 platform. This book will go over the technical aspects of building games along with designing your own framework. Finally we'll build an actual game together from the ground up! This book will set future mobile game developers in the right direction. The XNA framework empowers us to build 2D and 3D games for PC, Xbox 360 and Windows Phone 7. We will use those capabilities to create stunning 3D games for the Windows Phone 7 platform. We will start by covering the basics like drawing graphics, followed by building a custom framework and end with building a game together! In this book, we will cover drawing 2D and 3D graphics, both static and animations. We will also cover the various ways of handling user input and help set the mood of our game playing both 2D and 3D sound, and accessing the user's media library. The only thing left before building a game is covering several techniques created for making our life easier while building the game, whilst building a framework to do just that. Finally, we'll build a 3D game together that will run on the Windows Phone 7 platform. "Building your first mobile game using XNA" is the book you need to get started with mobile game development for Windows Phone 7. Its hands on approach will set you on your way in no time. Let's build some games! What you will learn from this book Installing the Windows Phone SDK and the XNA framework. Drawing 2D and 3D graphics. Mixing 2D and 3D graphics. Drawing 2D and 3D animations. Playing 2D and 3D sound. Playing songs. Handling touch input and gestures (tap, swipe, zoom, ...). Building a scene graph and level system. Handling collision. Creating menus. How to build a 3D game! Approach This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. Who this book is written for This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math.


Download Link:

Related Books:

Learning XNA 4.0

Game Development for the PC, Xbox 360, and Windows Phone 7
Learning XNA 4.0 Image
Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn g...

XNA Game Studio 4.0 Programming

Developing for Windows Phone 7 and Xbox 360
XNA Game Studio 4.0 Programming Image
Get Started Fast with XNA Game Studio 4.0and Build Great Games for Both Windows Phone 7 and Xbox 360 This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere elseincluding thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Jo...

3D Graphics with XNA Game Studio 4.0

3D Graphics with XNA Game Studio 4.0 Image
This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programmin...



2007 - 2021 © eBooks-IT.org