eBooks-it.org Logo
eBooks-IT.org Inner Image

Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0 Image

Book Details:

Publisher:Muska & Lipman/Premier-Trade
Series: Course Technology
Author:Ernest Pazera
Edition:1
ISBN-10:0761530894
ISBN-13:9780761530893
Pages:744
Published:Mar 15 2001
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:19.84 MB

Book Description:

Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!

Download Link:

Related Books:

Introduction to 3D Game Programming with DirectX 9.0

Introduction to 3D Game Programming with DirectX 9.0 Image
Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. U...

.NET Game Programming with DirectX 9.0

.NET Game Programming with DirectX 9.0 Image
Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even sh...

ShaderX2

Shader Programming Tips and Tricks with DirectX 9.0
ShaderX2 Image
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0...



2007 - 2021 © eBooks-IT.org