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ShaderX2

Shader Programming Tips and Tricks with DirectX 9.0

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Book Details:

Publisher:Wordware Publishing, Inc.
Series: Jones and Bartlett
Author:Wolfgang F. Engel
Edition:1
ISBN-10:1556229887
ISBN-13:9781556229886
Pages:400
Published:Oct 25 2003
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:14.96 MB

Book Description:

Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0

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Related Books:

ShaderX2

Introduction & Tutorials with Directx 9
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This book covers the topic of ShaderX programming, a game development skill in great demand. Also offers a collection of articles that provide an introduction to vertex and pixel shader programming using DirectX 9. Nearly a dozen experts in the graphics programming and software engineering fields share their knowledge on a variety of shader programming subjects, including how to integrate shaders written in the High Level Shading Language into your application and how to create shader-friendly 3D models. Other topics discussed are implementing shadow maps and shadow volumes to create realistic-looking shadow effects, using advanced lighting models, adding fog effects to increase a scene's realism, and unlocking the new features of the pixel and verte...



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