Develop Mobile Apps Using Java and Eclipse
Book Details:
Pages: | 288 |
Published: | Jan 27 2014 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 21.43 MB |
Book Description:
Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by experts who have taught this mobile platform to hundreds of developers in large organizations and startups alike, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more.Throughout the book, you'll build a Twitter-like application, adding new features with each chapter. You'll also create your own toolbox of code patterns to help you program any type of Android application with ease.Become familiar with the Android platform and how it fits into the mobile ecosystemDive into the Android stack, including its application framework and the APK application packageLearn Android's building blocks: Activities, Intents, Services, Content Providers, and Broadcast ReceiversCreate basic Android user interfaces and organize UI elements in Views and LayoutsBuild a service that uses a background process to update data in your application
A Hands-On Guide to Building Your First Android Game
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Want to build apps for Android devices? This book is the perfect way to master the fundamentals. Written by an expert who's taught this mobile platform to hundreds of developers in large organizations, this gentle introduction shows experienced object-oriented programmers how to use Android's basic building blocks to create user interfaces, store data, connect to the network, and more. You'll build a Twitter-like application throughout the course of this book, adding new features with each chapter. Along the way, you'll also create your own toolbox of code patterns to help you program any type of Android application with ease.Get an overview of the Android platform and discover how it fits into the mobile ecosystem Learn about the Android stack, incl...
Develop and deploy graphics-rich Android applications using Android Canvas Overview Understand user interactions and respond to those actions Discover how to work with graphics in Android from scratch Using a step by step approach, create a graphics-rich, fully functional application Use Nine-Patch image In Detail When you're writing an application in which you would like to perform specialized drawing and/or control the animation of graphics, you should do so by drawing through a canvas. A canvas works for you as an interface to the actual surface upon which your graphics will be drawn-it holds all of your "draw" calls. Via the Android Canvas, your drawing is actually performed on an underlying Bitmap, which is placed into the window. Le...
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