Book Details:
Publisher: | O'Reilly Media |
Series: |
OReilly
|
Author: | Walt Ritscher |
Edition: | 1 |
ISBN-10: | 144931984X |
ISBN-13: | 9781449319847 |
Pages: | 204 |
Published: | Jul 19 2012 |
Posted: | May 17 2015 |
Language: | English |
Book format: | PDF |
Book size: | 25.18 MB |
Book Description:
Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you';ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you';ll also learn how create your own effects with XAML and Microsoft';s HLSL shading language.In the process, you';ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed.Learn how shaders help you extend the GPU';s rendering capabilitiesExplore prevailing shader types, such as color modification, blurring, and spatial transformationGet a quick tour of the shader features, and use pre-built effects on image elements in your applicationExamine the XAML ShaderEffect class to understand how WPF and Silverlight use shadersLearn about the shader-specific tools available in Visual Studio and Expression BlendGet up to speed on HLSL basics and learn how to create a variety of graphics effects
This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are covered makes "Shaders for Game Programmers and Artists" a one-of-a-kind guide that can serve as both a tutorial for the classroom and a reference manual that can be used by developers throughout the development cycle....
Vertex & Pixel Shader Tips and Techniques
Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts. Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). This book begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialised shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rend...
Discover how to make your Unity projects look stunning with Shaders and screen effects Overview Learn the secrets of creating AAA quality Shaders without having to write long algorithms Add realism to your game with stunning Screen Effects Understand the structure of Surface Shaders through easy to understand step-by-step examples In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unitys post-processing effects. "Unity Shaders and Effects Cookbook" is the first of its kind to bring...
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