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Physics for Game Developers

Science, math, and code for realistic effects

2nd Edition
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Book Details:

Publisher:O'Reilly Media
Series: OReilly
Author:David M. Bourg
Edition:2
ISBN-10:1449392512
ISBN-13:9781449392512
Pages:578
Published:Apr 30 2013
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:15.87 MB

Book Description:

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision response Explore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports balls Enhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displays Capture 3D sound effects with the OpenAL audio API

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