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Programming Game AI by Example

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Book Details:

Publisher:Jones & Bartlett Publishers
Series: Jones and Bartlett , By Example
Author:Mat Buckland
Edition:1
ISBN-10:1556220782
ISBN-13:9781556220784
Pages:500
Published:Sep 30 2004
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:11.54 MB

Book Description:

Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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