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ShaderX2

Introduction & Tutorials with Directx 9

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Book Details:

Publisher:Wordware Publishing, Inc.
Series: Jones and Bartlett
Author:Wolfgang F. Engel
Edition:1
ISBN-10:155622902X
ISBN-13:9781556229022
Pages:500
Published:Aug 25 2003
Posted:Nov 19 2014
Language:English
Book format:PDF
Book size:5.81 MB

Book Description:

This book covers the topic of ShaderX programming, a game development skill in great demand. Also offers a collection of articles that provide an introduction to vertex and pixel shader programming using DirectX 9. Nearly a dozen experts in the graphics programming and software engineering fields share their knowledge on a variety of shader programming subjects, including how to integrate shaders written in the High Level Shading Language into your application and how to create shader-friendly 3D models. Other topics discussed are implementing shadow maps and shadow volumes to create realistic-looking shadow effects, using advanced lighting models, adding fog effects to increase a scene's realism, and unlocking the new features of the pixel and vertex shader 3.0 models. Additionally, facilitating the shader prototyping process using a new shader development tool is addressed. The companion CD contains examples and source code discussed in the articles.

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