Introduction & Tutorials with Directx 9
Book Details:
Pages: | 500 |
Published: | Aug 25 2003 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 5.81 MB |
Book Description:
This book covers the topic of ShaderX programming, a game development skill in great demand. Also offers a collection of articles that provide an introduction to vertex and pixel shader programming using DirectX 9. Nearly a dozen experts in the graphics programming and software engineering fields share their knowledge on a variety of shader programming subjects, including how to integrate shaders written in the High Level Shading Language into your application and how to create shader-friendly 3D models. Other topics discussed are implementing shadow maps and shadow volumes to create realistic-looking shadow effects, using advanced lighting models, adding fog effects to increase a scene's realism, and unlocking the new features of the pixel and vertex shader 3.0 models. Additionally, facilitating the shader prototyping process using a new shader development tool is addressed. The companion CD contains examples and source code discussed in the articles.
Shader Programming Tips and Tricks with DirectX 9.0
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0...
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