eBooks-it.org Logo
eBooks-IT.org Inner Image

Introduction to Game Development

2nd Edition
Introduction to Game Development Image

Book Details:

Publisher:Cengage Learning
Series: Course Technology
Author:Steve Rabin
Edition:2
ISBN-10:1584506792
ISBN-13:9781584506799
Pages:1008
Published:Jun 26 2009
Posted:Jan 14 2015
Language:English
Book format:PDF
Book size:8.85 MB

Book Description:

Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today's technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more. And the accompanying CD-ROM contains all the source code, demos, art files, and other materials referenced throughout the book. Introduction to Game Development, Second Edition is a must-have resource for anyone who wants to understand the entire game development process.

Download Link:

Related Books:

Introduction to Game Programming with C++

Introduction to Game Programming with C++ Image
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. Learn how to use the ClanLib library to make 2D games. Discover how the OGRE graphics library can be used to im...

Games and Information

An Introduction to Game Theory
Games and Information Image
4th Edition
Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. Written for introductory courses seeking a little rigor. The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix. Accompanied by a comprehensive website featuring solutions to problems and teaching notes....

Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D Image
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supple...



2007 - 2021 © eBooks-IT.org