OpenGL 4 Shading Language Cookbook
Book Details:
Publisher: | Packt Publishing |
Series: |
Packt , Cookbook
|
Author: | David Wolff |
Edition: | 2 |
ISBN-10: | 1782167021 |
ISBN-13: | 9781782167020 |
Pages: | 394 |
Published: | Dec 24 2013 |
Posted: | Nov 19 2014 |
Language: | English |
Book format: | PDF |
Book size: | 5.47 MB |
Book Description:
Over 70 recipes demonstrating simple and advanced techniques for producing high-quality, real-time 3D graphics using OpenGL and GLSL 4.x Overview Discover simple and advanced techniques for leveraging modern OpenGL and GLSL Learn how to use the newest features of GLSL including compute shaders, geometry, and tessellation shaders Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Clear, easy-to-follow examples with detailed explanations and full, cross-platform source code available from GitHub In Detail OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. The recipes build upon each other and take you quickly from novice to advanced level code. Youll see essential lighting and shading techniques; examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques; examples of screen-space techniques including HDR rendering, bloom, and blur; shadowing techniques; tessellation, geometry, and compute shaders; how to use noise effectively; and animation with particle systems. OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications. What you will learn from this book Compile, debug, and communicate with shader programs Use new features of GLSL 4 such as subroutines, sampler objects, and uniform blocks Implement core lighting and shading techniques such as diffuse and specular shading, per-fragment shading, and spotlights Use textures for a variety of effects including cube maps for reflection or refraction Implement screen-space techniques such as HDR, bloom, blur filters, order-independent transparency, and deferred shading Utilize noise in shaders Use shaders for animation Make use of compute shaders for physics, animation, and general computing Learn how to use new OpenGL features such as shader storage buffer objects, and image load/store
2nd Edition
"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more."David Tommeraasen, CEO/Programmer, Plasma Software"This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for...
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